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Hi. So in my 2D game, I've been playing around materials on both the player, the terrain (tilemap) or the enemies, with different degrees of...
Makes sense! Thanks!
Great stuff MelvMay! I never thought about the Overlap circle, but makes total sense. Hope OP reads this and tests the options provided. Quick...
Happy to help! And thanks, have a nice day as well :)
Hi. Suggestion: please use the "Code" function in the forum so your code is easier to read, understand and pick apart for solutions :). Like this:...
Have you tried using a different collider? Not edge but a basic form like Box or Polygon.
A 2D Tile Map Maker? Like a map editor in grid mode? I would probably start researching how to interact with tiles like with Tilemap.GetTile. I'm...
If you want your player to STOP rotating when it falls, just go to Rigidbody > Constraints and make sure the Z axis is checked.
I watched the video and I can see what you mean. I initially thought the circle was being "dragged" towards the mouse position, but now I see it...
You re welcome! Happy to hear you found a somewhat viable workaround!
You should probably create a new thread, as the original poster has added [Solved] to the title of it, so you might not get the attention your...
That's true :) I will give it a try later.
Were you able to make this work?
Easiest way to do this that I've found out is to attach colliders to both objects (player and wall) and have one of them have a Rigidbody (usually...
Hey! Glad to hear you found the solution! :) Personally, when using Tilemaps, I don't use Edge Collider or Composite (I actually tried once and...
I am not sure which version has those as I havent used them yet and i am on an older version, but I would think the latest one should have the...
Ok. I looked a bit more into this, and I have concluded the following: - The Video Player plays the video in a similar way you would play AND stop...
Hmm I see. This video, how complex is it? Is it just some sprites/animation you have ready? Or something you capture in the game/scene?
But if you want to play and stop a video, why dont you use a 2nd camera that turns on/off inside an UI canvas element? Or is that not what you are...
I think it has to do on how you are moving the player. Per your code, you are telling the engine to move the player's rigidbody to a specific...