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Hello I am experiencing the same problem but on 2019.3.9f1. The game is running and the profiler is the editor one, taking almost 100 ms. It seems...
I've been told the bug is tracked but not public and that it should be fixed in the upcoming 2019.1 update but it still happens with 2019.1.1f1....
I am having this issue on ios xcode, same logs Invalid texture format (0) just at the open of the app, not even displaying the splash screen.
I've updated to Unity 2018.2.0f2 from 2018.2.0f1 and none of my canvases are visible on the scene, only on Game view. Even If I create a new...
The new look ui? Are you referring to the dpi feature they did on 2018.2?
Yes it worked! Although now Rotorz ReordableList is not compatible with 2018.2, oh dear...I'm gonna stick with 2018.1 in a while...
No I don't remember doing that. Is there any way of fixing it without having to redo them again? I mean, I saw lots of ame objects with the script...
I managed to delete a lot of files that i know for sure they don't have any dependency to textmesh, run the remapping and then recover the deleted...
I have around 28.000 files to scan. The first 1300 files are fast, 5 seconds, but then it takes ages. I reached 2.000 in an hour but I stopped it....
The remapping tool scan is very very slow.
hi is there a way to make agents collide but not push at all? So Agents just cannot move in that direction because there is another agent, and...
2017.3.0p4 is out, I don''t see it fix in the version log...
They should release a patch asap, I don't know what are hey waiting for!
Same issue on 2017.3.0p3
Hi, we are using the trial version of AVPro, for webgl, specifically for chromeapps that run on chromebooks. However im getting the error failed...
Bump. This happens on substractive mode, with a custom shader from shader forge. realtime lighting is fine.
I've upgraded to 2017.2 fine. I rebaked the scene again with my light probe group and it was fine in the editor, but on ios the lighting is...
Hello, ever wanted to put damage numbers or status effect on top of your characters and enemies? Now it's very easy, just drag and drop, configure...
Hello, I'm using native plugin that sends the float array from the recorded buffer (html5 part) to unity, but setting an AudioClip data...
I know, I only asked if I was using any Emit feature on these lines of code. It works fine on ios using IL2CPP...