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See attached zip for the converted scripts. Wasn't able to attach the 14 mb UnityPackage so you'll have to open the original project with the...
Yeah, I know all that. An "official unit" is whatever creates a 1:1 relationship between your DCC tool and your engine. In the case of Maya and...
I was under the assumption that Unity units were in meters; I see now that they are centimeters. This would be good information to list in the...
Are you talking about Max? In Maya there aren't SI units. My process: 1. Maya units = meters 2. Make a 1 unit cube with scale transform =...
You're still doing the .01 scale factor thing for FBX? Seriously? I have to continue to do a custom export script to have my Maya scene in meters?...
Could you elaborate more on this? I'm trying to do Zombieville type animation and I'm wondering if you'd extend this basic code to animate texture...
The EULA States: The standalone runtime may be redistributed royalty free, as long as it is produced using a licensed installation of the...
Seeing this problem across IDEs at least since 2008. Is Visual Studio the only external editor that ACTUALLY works? Experiencing the same...
Anyone know of any official US Military institutions or contractors using Unity to do military simulations?
Can you elaborate on what makes 3.0 good for SVN? Does it make moving files/folder and renaming easier?
Having a problem where the trees on my terrain are being lit in the opposite direction than any other geometry in the scene. As you can see in the...
What's the workflow for using SVN? How do you rename folders, move files etc?
The asset manager looks cool; is there something similar for node selections (e.g. transforms)? Can't stand the flat non-hierarchical list in 2.6.1...
This humvee looks awesome! Is it from a sample that comes with 3.0? If not, you willing to share it? Also, is the wheel collider you guys are...
Has External Version Control been made any easier? Is there more C# documentation?
Did you create that leaf texture...it's getting clipped by the mesh. is this a bug or is the texture not properly mapped or created?
Integration of AI middleware like Autodesk's Kynapse would be awesome for crowds, traffic, NPC enemies and team coordinated movement.
Like most people, I'm learning CG from the CG Tutorial (http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html). Below is my...
Here's the finished code for exporting to Unity if you want your units in Maya to stay as feet, and have characters in Maya and Unity to have a...
There's an additional issue I've run into with regards to animation where the bones are scaled differently than the entire FBX asset, so the skin...