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The release is scheduled at the end of the year.
Yes, we started work on adding additional effects. The video below shows the first results of rendering a baked simulation of boat wakes. There...
Hi Howard-Day, It seems now we have found a way to reduce memory consumption to some extent, but it still needs some work to be done. Now, work...
Thank you for your feedback, here is an updated link The compute shader was slightly changed
Yes, the compute shader doesn’t work on older cards. I’ll try to fix it this week.
Here is a link to the executable (x86_64) and project on Unity 2017.3.1 [link temporarily deleted] I want to note that the goal of this demo is...
Yes, indeed, creating a setup for fluid simulation is a complex task and therefore the degree of freedom for changing the scene or settings are...
Thank you for your interest. I think both options should be available (shoreline library, and simulation tool). Realtime FFT based waves are...
Here is an example of a curved coastline [MEDIA]
Hello superjayman, Thank you for your questions. 1.Simulation is performed using an own module based on the methods that can be for example...
Below is an attempt to simulate the flow near a sea wall (still looks unnatural). [MEDIA]
Yes, the possibility to simulate and render fluids with high viscosity is certainly present. In addition to the increased viscosity, for such...
Hello, The next question is how to design a game level with a shoreline. As far as I understand, the standard method assumes that firstly the...
Thank you very much for your comments, I'll keep you informed every few weeks on progress. All information will be posted here.
Yes, we have such plans. Now the work is far from complete. Many things need to be figured out. Now I'm working on data compression, the small...
Hello, recently I've been working on a water system for rendering fluid simulation in Unity. Currently, work is under way to simulate and render...