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It should look like the image below right? [ATTACH] [ATTACH]
The Decal persists on the screen after switching decal materials and moving it. [ATTACH]
Update: The code works, I have just set this up wrong in the inspector sorry!
I am following this guide: https://docs.unity3d.com/ScriptReference/Material.SetTexture.html //Make sure to enable the Keywords...
[ATTACH] I have tried to set it to bake only, but then it wouldn't allow me to have volumetric fog. Thanks!
That is the Game Screen and not the Scene view
[ATTACH] Light probes are not visible AT ALL! I tried adjusting gizmo and checking them on and off, still no luck. Is this a known bug?
Ok thnakj you! Thank you so much for reassuring me :)
I have an alpha channel on my map but it is not showing transparency, do you know why that could be the case?
It happens to me when I change the exposure too drastically but even if I change it back the game screen stays black. And it fixes itself when I...
Thank you for the reply!
[ATTACH] As you can see on the image, there are unwanted boxes when baking the lightmaps. As shown on the scene view and the lightmap view. I...
As the title suggests. I need to rebake the lightmap when I restart Unity or reload the scene in order to preview the lightmap. But the catch is...
Thread on github: https://github.com/googlevr/gvr-unity-sdk/issues/1065 Using: Google VR package VFX Graph Unity 2019.3 There is a weird glitch...
Using LWRP + VFX graph latest version Tried both in 2019.2 and 2019.3 Most of you would know, previously it would show a cool glowing sun effect...
Using: Google VR package VFX Graph Unity 2019.3 -------------------------------- So if you look at the images below. There are a lot of...
As you can see below the animation turns into a line after the animation is complete, does anyone know why this happens?? Thanks! [ATTACH]...
This is the solutions that fixes my black screen issue (iOS) In Hierarchy, delete or disable GvrInstantPreviewMain GameObject. Set project color...
[ATTACH][ATTACH] I am currently testing out the HDRP. and my sketchup model is producing unwanted surfaces when baking lightmap. Any help would...
[ATTACH][ATTACH] Clearly those surfaces are supposed to be flat. Do you know any other solutions when importing SketchUp files?