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Hi, I have been experimenting around with the WheelColliderSource the last days, although it may work with some modifications, I won t be useable...
The strength of the unity engine is its huge community with developers providing addons/alternatives in the assetstore for free or a few bucks....
The WheelColliderSource was developed to resample the original collider and its working pretty decent, but needs improvements. And it would take...
I had a look at the project and tried to do the same with my vehicle setup without luck. In the meantime I got the WheelColliderSource...
I am also struggling with the new wheelcollider, I can t get it work properly with high weights at all, the tank just bounces off the terrain. I...
Hello, is it possible to derive a new shader from an existing shader by just replacing some vertex programs? Some sort of inheritance? Or do I...
@Moderator: can you please delete this thread? The solution is I didn t hit "play" :) As I am messing around with a custom editor I got somewhat...
Hello, I am stuck with a little problem. I got 2 classes RFTerrainRoad derived from RFTerrainPath. RFTerrainPath is derived from Monobehaviour. I...
Hi, thanks for the hint, I will check it out. I did some further research yesterday and found this tutorial about cars:...
Hello, I am new to unity3d and need some advice on how to create a realistic tank. Currently I am stuck on how to achieve it, that the tank...