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Had the same error and this worked: Exit the unity, delete all auto-generated csproj and sln files from the root folder of the game, open the...
An interesting read, thank you! But my performance was restored (even when sampling twice without branching!) by removing all _TexelSize variables...
Thats what I was trying at first, but I really need all the pbr maps. And at the same time I couldn't just use point filtering for everything...
Hi! I need to switch samplers based on mip-map level. Right now I am sampling the texture twice with two different samplers and then choosing the...
It works great, thank you for sharing! I have a problem though when I am trying to sample normal map using this technique. There are artifacts in...
I am also interested in it. The only solution I came up with is to create an additional custom ".meta" files from which you could read those...
Still a problem. @kaarrrllll Can you please give us an update? It has been long 3 years and I think we deserve atleast "Won't Fix/By design".
Hi, for some reason Motion Vectors field is missing on skinned mesh renderer (there is only skinned motion vectors checkbox). But you can find it...
well it actually worked. I set the animator's PlayableGraph update mode to manual and than update it myself by calling Evaluate() every X seconds.
Hi, it seems motion vectors are added in URP 12. Any updates on TAA?
Hi, you can drag'n'drop them while in debug mode (Right click on inspector tab -> Debug) [ATTACH] its still a workaround ofc, but a much better...
I need my second camera to retain transparency when rendering to the texture while using post process. So it's also a big +1 from me!
I am using 2021.1.16f. Vscode package from the package manager has 4.7.1 version hardcoded in their project files generator script. I dont really...
Hi, after updating to 7.0 I keep getting errors in vscode due to: Error: The primary reference "Animancer.Lite" could not be resolved because it...
This is only happening when using device directly through "Mouse.current". Use actions instead, they are properly filtered out when "Lock input to...
I had the same problem. If your Quality->Other->Skin Weights setting is set to 4 bones, then it will override all custom skin weight settings from...
Hi, LouskRad! Thank you for your answer regarding perfomance differences with unity terrain. Ive learnt a lot from it. Btw, are you planning to...
submitted:...
anyone?
Hi, I am getting strange results while testing a simple scene (a terrain filled with grass). With GPUI turned on I have about 8FPS, but when I...