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Thanks! Just out of curiosity, do you think it is reasonable to bet on future iterations for the retargeter so that it supports non-realistic...
Hi, Thanks for your answer! So from what I understand, HumanPoseHandler (and the retargeter under the hood) is somewhat optimized for covering...
Here is a quick video showing the issue, if it can helps. [MEDIA]
Well, as shown below by the screenshots, it happens also with the official "U_Character" released with "Mecanim Example Scenes" package. But on...
Yep, values are different, and muscle value from the "target" character shows a sudden shift, makes me remind sort of a gimbal. But I am just...
Hi all, I am testing the "HumanPoseHandler", and trying to assess that it is working properly when doing the round-trip ("GetHumanPose",...
Ok, nevermind for the ETA :) As part of the 2018.2, will there be examples of how using BindStreamTransform/BindStreamProperty functions can help...
So excited to hear such news! So now the backend of SetCurve is here, would you say that it could be part of a release in 2018? Thanks!
Great news! I imagine it is related to this post https://forum.unity.com/threads/animation-c-jobs-in-2018-2a5.525012/, and its corresponding...
Hi, Following numerous previous requests, I wonder when AnimationClip::SetCurve will be available at runtime. Previous requests were answered...
Hi there! I'm trying to use the Playable API, and more specifically mix the result of multiple ScriptPlayable with an...