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Hi Tarrag, I might have the same situation as you. Were you able to solve this problem? On my end though, just leaving the game running for around...
Hi, can you please explain what the "decor" should be here? I'm also getting Attempting to use an invalid operation handle when using your code....
Btw here's the error that I'm getting as well. Exception encountered in operation...
Hi @FilipeJorgeTekuchi I've been trying for a while now still couldn't make it work with his sample. Can you please share the code that you have?...
Thanks Stephan, I am getting a blurry font atlas when I do that though. Any suggestions when that happens? Thanks!
Hi, @slumtrimpet I'm having trouble with our tables. We have 2 tables for user banning and un-banning. We sometimes get an unnecessary horizontal...
Thanks for your response Stephan. It's currently 77 and 1 respectively.
Hi @Stephan_B , not sure if this is the right place to ask. I'm using Arial Black and it doesn't seem to be affected much by the Material Outline...
Thank you for the script, I was having trouble with it and also wanted to know why the calculation was like that. I read your explanation and...
Thanks, I haven't had the need to update it though as the conversion from TMP GUI to TMP gave a massive increase on the performance.
Thanks, I've now implemented the functionality thank you for your awesome support Stephan! Cheers!
Hi Stephan and thank you again. I see, if I change to normal TMP object, is there a function where the text will still face the camera every time?...
Thank you Stephan, I don't have that option, I probably have an older version, should I update this? Or do you have another option for me to have...
Hi, I possibly have the same problem. I have 30+ cars and each of them have their own canvas and TMProUGUI instance to display their name. This is...
Bumping this thread as I have a problem here which causes 65 of my TMProUGUI instances to cause huge drawbacks to the renderer. [ATTACH] I can...
Full code in case anyone gets confused with my answer, just replace your index.html code with this: <!DOCTYPE html> <html lang="en-us"> <head>...
Hi, I have found a solution but I'm not sure I could say this is a great one, it would disable all the logging and it would only work for WebGL....