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Thanks a lot this works perfectly! It does need a clamp after the subtraction although I'm not 100% sure why. I suppose after the subtraction some...
Hi, I'd like to create a customizable camouflage pattern consisting of two images with transparency. I'm trying to place the images one on top of...
Thanks @FullMe7alJacke7, I ended up monitoring input axes using the standard ReadValue() inside the FixedUpdate(). I then added a state machine to...
Thanks for your reply @FullMe7alJacke7, I like your approach. It seems you have identified the same issue and this means we're on the same page. I...
Hello everyone, As stated in the Input System Manual “Input Actions are designed to separate the logical meaning of an input from the physical...
I notice fps drop when I do the following myControls.gameplay.look.performed += context => look = context.ReadValue<Vector2>(); when...
Thanks Baste, it turns out I was a little bit un-educated. There is the Edge Collider 2D ideal for this job.
Hey guys, welcome to 2020! I'm trying to do this on a game with 2D colliders and using a plane as a bounding box but it does not work. Mesh...
I think I should have better asked that at Unity Answers.
Hi, I am generating random 2D meshes but when I attach an image as texture on them the image is distorted. Is this happening because the formed...
Yes, restarted multiple times, both the editor and the pc, the problem persists for a few days now. I also tried loading different scenes and...
Hi forum, Unity Editor runs at 30fps but used to run at 60fps. This happened after I tried to compile the game for Android. The project is a...
Can't thank you enough for pointing me into the right direction buddy! My problem was similar to matbrummitt's but I was interested in finding the...