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Debug.Log(UnityEngine.XR.XRDevice.model); --> VIVE_Pro MV
@Asset_Street_221B Is it possible to change your post template so the images also link to the asset in question? Your posts are super...
Not remotely relevant to XR. GOs don't have .Length., are you looking for .childCount?
Toggling Single Pass VR during runtime throws an error on 2.0.2 as well. Using: Unity 2017.3.0f3 Enviro current ver. 2.0.2b OpenVR with HTC Vive...
Brilliant, that seems to do exactly what I need. Will look into it.
https://answers.unity.com/questions/17841/always-render-a-object-on-top-of-another.html...
Hey, I'm building an editor and would like to leverage the Project for model management instead of having to reinvent the wheel and display them...
Yeah I'd personally be more interested in (simpler) diagrams similar to Visio/Dia, not so much CAD level stuff, but that's just me. I'm sure both...
There are tons of assets for visualizing design/concepts/logic/etc in the editor, but almost none that then does the same runtime which would be...
Does anyone know of a very technical drawing asset that would work runtime? For wiring/component diagrams. If not, I'd like to see one of those...
@Jrodz When terrain transform Y position is set to negatives, the deformers seem to act weird, to me at least. Repro steps: * Create terrain with...
Could add a link to this thread to the asset store description. Kind of inconvenient to find currently.
Glad I didn't miss this great deal.
Yeah I know, handling legacy stuff is always a pain, but glad to hear it's on your list nevertheless. The asset itself is of course brilliant,...
That's great to hear about the manager. That categorization looks to help *a lot*. I'd love to give it a spin if you have a test version. As for...
Is there any chance the asset could be cleaned at some point? The project folder and the manager UX could use some serious streamlining. The...
Nobody explicitly mentioned it in this thread before, so: Enviro is compatible with Ultimate Water System (UWS), but you have to make sure UWS'...
Same here. Using latest Dynamic Decals in Unity 2017.3.0f1 with Vive, happens in both Single- and Multi-Pass in the demo scene. It's very...