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Sorry for that, fixed link
This is the first Topan product that has been submitted to the Asset Store: Topan Networking. The purpose of this Lidgren-based framework is...
Yea, everything works on mac windows and linux with the exception of the shader compiler which does not work on linux yet.
Yea, the app in the video is a standalone.
Infinite_Gamer, just wait a while till release, its fully open sourced.
Im implementing a new gui systen I made so the interface supports drag and drop, which will make things so much easier for editing, after that its...
Added the ability to make folders to categorize your assets.
What do you mean by advanced options?
Just added importing of more mesh formats (fbx, 3ds, blend, dae). All this DOES work in Unity Free. I'll be making an example map very soon.
Pretty good! I tried to make one myself http://forum.unity3d.com/threads/190674-Quake-Map-pk3-Loader Be careful though i remember reading that...
Just posted the shader editor video
Just finished shader editor (works like script editor). Got rid of the set main and set bump texture buttons, everything is dynamic now and...
Thanks! Im now working on a voxel and heightmap terrain editors now.
Hey guys, this is one of the assets I've been working on for some time. Its basically an attempt to mimic the unity editor at runtime for users to...
Just... take my money. Please.
To put an example of what I wanna do I want to mention Minecraft (No i'm not making a minecraft clone, just like how they do it). Now I've tried...
Hey, I've been trying to make a runtime compiler for my game ( I know this is a security hole ), anyway I've been successful on doing it using...
Hey guys I've seen a couple of people wanting to load quake maps throughout the forums or blogs and I noticed PhobicGunner had released a parser...
All copies gone, thanks for the interest.