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Thanks!
Did you ever sort this out? I think I'm having the same problem... instancing works fine in emulation in editor but not in the actual webGL build.
Actually, I'm pretty sure the issue is with renaming and then modifying a file, at least that's what I did in this case...
I was just hit with the same issue. I'll try to submit a bug as well.
Hello, My latest asset just got approved, so I thought I'd post something on here. It's a simple Favorite and Navigation system for the editor,...
Oh yeah, you're totally right, I'll update my post!
By the way, for anyone else wanting to 'manage' their coroutines manually, you do need to deal with them slightly differently, by storing and...
Crap! Of course, you're right! If you store the IEnumerator, then there is no reallocation, and Start and Stop act as Pause and Resume! Then,...
@eisenpony Unless I am mistaken, I think that when you call StartCoroutine() for the second time, a brand NEW coroutine instance starts up. A new...
I just ran into this myself, and I would really like it if the coroutine iterator was disposed when StopCoroutine() is called (which would call...
Btw, @imtrobin Of course if it doesn't work or the performance sucks, please do let me know!
@imtrobin I don't think you'll be able to move around in the scene, but at least you should see a bunch of fires on screen:...
It's definitely meant to be, but I don't have a mobile dev environment set up to give you benchmark or anything like that. I can tell you that it...
Hey, just here to say that indeed adding the RewriteBase as @ulisesyo suggests is what fixed it for me. The slight difference in syntax for the...
Hello, We have just submitted a new asset to the Particle Systems category, called Fantastic Fires:...
I'm having a very similar issue actually, but the Preferred Graphics Processor is set correctly. And it seems the problem is related to Unity's...
It didn't fix the !query->pending error though... :(
And 4.3.1 is out. It indeed fixes the issue for me!
Hey, excuse the blatant self promotion :), but if you're still looking into a perforce integration that support streams and Assembla servers,...
Hello all. I thought I'd mention that there is a new version on UnityP4, renamed P4Connect (Unity doesn't allow assets named Unity___ anymore)....