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Ok thx but how can i find what ?
Ok but what do you mean ? how can i to know which library/plugin is not compatible with WebGL ? (my projects is relatively heavy, 4years , i had...
Screenshot of the console messages error when on UnityPlay :
The builds of my game works perfectly on Android and Windows, but not the build in WebGL, i can build it but that doesnt work when i upload it on...
That works for me ! Thank you so much ! i had try so much solution read on differents forums before whitout success until that.
Did you solve your problem ?
Me too, same issue, if someone solved the problem please share the solution thank you.
What do you mean about "render at a lower resolution" ? In UniversalRenderPipelineAsset / Quality / "Render Scale" : you set it to less than 1 ?...
Hello, I'm making a mobile game that uses assets from the Asset Store, so I'm using URP, and SimpleLit Shaders that I'd like to tune/optimize. 1....
Hello, i have a RectTransform doesnt display in a Android Build when i set the width at 90000. That display correctly in the PC Build and...
Allooooooo Unity's Team are you alive ?? When will you solve this problem ? Or maybe communicate about that.. ?
Hello, good job for your assets ! How can i lower brightness of the prefab ? exemple : BulletSmallBlue ? With ETFX Light Fade ? Where and what...
Hello, i develop a game with fast balls bounce on another fast objects in movement (the term is : "Non-Deterministic" if i understood), like a...
Oh its good, its anchorPosition.
Hello i would like to change the UIText position via a script : [IMG] But when i run my app, i have this position : [IMG] how can i the same...
oh sorry its just i need to set High Quality when i start the windowed Standalone.. (i thought it was for graphics)
Hello, In PUN2, every project (mine, PUN Bascics Tutorial etc) than i build on standalone i see the others client's player lag in the standalone...
I think here : https://www.infogamerhub.com/multiplayer-setup/ That help me a lot.
Hi guys, not sure for section of my question, tell me if i must change, What is the range for IFocusable.OnFocusEnter() ? And how i can change...