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[ATTACH] #if has auto brace in vs 2019 it's not usefull..
what the.. it's real solution. open the project in unity hub and close the hub immediately!
if (nextSectionBitangent.sqrMagnitude > 0.1f) correctedThickness = sectionThickness / Mathf.Max(Vector3.Dot(bitangent, nextSectionBitangent),...
[ATTACH] Trail move fast and turn steep.. Sometimes.. .vertices are sticked.
hqCorner has uv problem.. AppendFlatTrail() need to fix.. // Append smooth corner mesh data: if (hqCorners && cornerRoundness > 0) { for (int...
If you have bug in ShadowBlurMoments.compute. Shader error in 'ShadowBlurMoments.compute': All kernels must use same constant buffer layouts;...
GraphicsSettings - Tier Settings -- Cascaded Shadows Set to Disable