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You guys rock! I just tested it quickly, and it works right out of the box with no issues.
I suppose that would be the solution if I run into this too often. I'll dig into it and see if I can figure out how if it becomes necessary. I...
Wrap Mode Repeat seems to work great! Here's the images with mask off and on. [ATTACH] [ATTACH]
I have some more questions. Hope you don't mind. One is that when two objects are lying on top of each other, they are masked individually rather...
If you can't think of any downside of doing this, then I'm happy with it.
This seems to work: using ToJ; And then: GameObject.Find("Mask").GetComponent<Mask>().FlagForRefresh();
The order of things seems to be the issue here. I'm downloading some info before instantiating the prefabs, and when I finally draw them, they are...
My project is getting quite big, so I tried to recreate the issue in a new project. The funny thing is that it's not happening there and...
@DominoOne It should work. I'm now having an issue that creating a bunch of prefabs with the masking material on all the sprites inside result in...
Hi again, I'm really happy with this plugin after having tested it for a while. I have one question: I'm making a prefab that includes both...
@Baste This is fantastic, thank you so much! You made my day and saved me hours of headscratching.
I am trying to make a monobehaviour class to be able to run coroutines which can not be started from non-monobehaviour classes, as suggested in...
Thanks for the quick reply. This technique looks great. I wasn't aware that you could render a camera into a texture. It will be most useful in...
Thank you! I managed to do this now, and it works like a charm and looks really good. I made the gradient with an ease in-out algorithm and the...
Hi, I just bought your mask, and it looks like it can create the visual effect that I'm after. I'm just wondering if you know if it is possible to...
I'm just looking into Unity to see if it is a better option to make an app with a 2D environment than native ios or android. I have some specific...