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Bought the kit. Was looking for some documentation. Is there any available? Testing the default "Getting Started Scene #1" with a Galaxy S7...
WISP multi-player server platform and client libraries are now open source. Some background: WISP was originally developed by former MMO...
Awesome! Thank you!
Is there something special I need to do to import Unity 5's standard assets or image effects, etc? I don't see them in the editor. I've tried...
Looks awesome. Really well done. I hope you will consider doing more in the future. Any idea what the performance is like on mobile?
I'm scared to try right now. I've got a deadline. I'll give it shot later if no one else has confirmed it fixed. Thanks for the update though!
Sounds like 4.5.2 might be safe for this issue. I went back to 4.5.1 and it also worked.
Reverting to Unity 4.5.1f3 resolves the problem. Meh.
This may be related to substances, which are used in the scene in question (thought I had no problems with them until the CTD bug started...
Had a rather large scene and closed it to open another scene. Went back to try and open the original scene and now it crashes the Unity client to...
I would be a buyer at $100.
Thanks! :)
Developed by Darkmoon Labs, using the WISP multi-player networking platform. This is an online only game. There is currently no single player...
Learn something new every day! I've been writing C# code for over 10 years... and have never cast null to anything before, and frankly never...
Awesome! Thanks! As an aside... it looks like "LeanTween.moveLocalX" has two overloads, both with a third parameter called "optional". You can...
Is it me, or is the actual LeanTween.cs file missing from the distribution on the Asset store now? I don't see the PLugin folder at all any...
I'm also experiencing this, for what it's worth. Windows 8.1 here. It's actually a hard Crash-To-Desktop, with no error reporting interface offered.
Well... I'm circumventing the problem by using the Standard shader until it's time to fade out the object, at which point i switch to the...
Yes, that is what I'm doing, but the since model isn't entirely convex, it seems the shader has Z-ordering issues and some bit of the model look...
I have an object that I'm trying to fade out (alpha) over time. I've tried with the standard Diffuse shader, but it doesn't respect the color...