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Looking for an active community to complement the forums
Awesome, thanks for the info!
Did you mean preview 12? The version number in the package manager says 0.0.12... either way I was wrong
At the moment no not for production however now is a good time to start training your team, so when the time comes you'll be ready
Trying to spawn some entities in a job, got an error stating I can't use the EntityManager as it is a reference type, the alternative seems to be...
So I'm building a line programmatically, and when I go to set the point handle positions they are not enabled, and the position is not set. The...
I have the same issue as JollyStone above. I'm using the latest version of Unity 2017.2.0f3 64bit on Windows 10, the latest version 5.2.0 of...
@tomaszek,Terrain not rendering at all as once I added the RTP component. I'm using Unity 2017.1 Does RTP actually work with Unity 2017? Has it...
Any known issues with Map Magic and Unity 2017? And while I'm at it, any known issues with Voxeland and Unity 2017?
Is it possible to spawn a fractured object from a prefab?
Can anyone tell me what I'm doing wrong here? I fractured two objects, I set one to start static and the other has a support plane at the base....
For an avatar image I want to resize a sprite from a rectangle to a square, without actually squishing the texture. And ideally be able to move...
Currently when you open the windows store virtual keyboard via TouchScreenKeyboard.active = true, windows has a built in feature allowing you to...
I've been stuck on this for hours and it seems so stupidly simple, I'm new to xml though, please help! [IMG]
I have an Android 2d platformer with a level builder, I want premium users to be able to build levels and upload them to a server where they can...
How exactly did you do that? I'm trying to work out how to get the direction and velocity of a flick, odd how this is not included in the package
I found a workaround, I removed all the colliders on the player and replaced them with a big player sized collider to act as a button. When the...
So I'm shooting a ray from the camera out into the scene using ScreenPointToRay, the code is below. The TapPick function is called OnTap using...
Ah, yep this was my mistake, for some reason I thought a normal had an X and Z direction. Thank you everyone for your help anyway it's much...