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Hey there, For each of the demo scenes there is a README asset describing what is required to get them to work. Are they not working after...
Allow me this necromance. Does your game having a somewhat linear story change the philosophy of how to organize the project? I'm curious of some...
Ah yeah, I imagine that would cause some issues. I'll have to look into this. I don't think I can send a quick fix for this issue. It'll probably...
Oops I must have forgotten that. Thanks! I believe all initialization should be done using event handlers as once inside a behavior the update...
Give this a shot. I think this will do what you are looking for.
Ok great, that's good to know. It'll probably be a little while before I have something worth testing but I'll reach out to you when I do have...
Yes you are precisely right. There is no way to access the gameObject via that Act method. I was trying to keep the Act method as lightweight as...
Hey there thanks for checking this asset out. Funny you should ask this, literally yesterday discovered a bug related to prefabs. It appears as...
I have an element that is a plain visual element and inside that element there is a button. I have registered to click and mouse down events on...
Just finished a sort of "Hello World" type of tutorial to show an idea of how this tool works. [MEDIA]
Really excited about this update coming out. It is a complete rewrite of this asset. Would love to hear some thoughts. Cheers [MEDIA]
This is a simple bug pretty easy to repro, so it may have already been addressed and if not I'm sure its just a null check away from being...
It seems like from what I can tell in order for unity to compile the scripts it has to stop yours from running before it can recompile the...
Long story short I am an idiot and the folks at Unity are gods. That is all.
One other thing to watch out for is that if you set your transform.scale with a Vector2 it will convert it into a vector3 and cause you problems....
This was done because of a stupid error where I was not releasing the mouse after a manipulation. Although in my main application I am still...
Not sure if this will be helpful but here is how those two classes are referenced in the editor window class. [ATTACH]
This is a problem I have had in the past but never took the time to tear down to its most basic elements to debug. Basically I have a container...
It should be a uniform scale. It happens when I try to load a "scene" from a file. If I set the transform.position to whatever the serialized...
I have a page that is generated and repopulated often. The page includes fairly complicated manipulators being added to objects as part of the...