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What do you mean with "valid byte array"? I'm also using AsyncGPUReadback to store a float-RenderTexture to disk and I'm just writing the bytes...
I'm using a recent alpha version, 2019.3.0a11 on Windows with a GTX 780 using D3D11. This version added Texture3D.setPixelData specifically made...
It would be really great if you could do that. I've been trying to get compressed textures to work for months! BC4 seems to be the same size as...
That does not look like you're creating it as BC4 texture though. I assume that is just how you currently do it and simply changed RHalf to BC4?...
Sorry for hijacking the thread, but that works? I have tried creating a Texture3D-Object with DXT compression before. In fact, if I create a...