A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi all, Was wondering if anyone’s actually been using this in a project, and particularly using Force Feedback with a non-Logitech Wheel...
Hi all, I've been stumped for a while on the best way to manage collision filtering for an entity which is made up of multiple sections. I'm...
Awesome. I must have messed up something when I was configuring it, so I'll go over it again on my end. Cheers. I was wondering if it was down...
Hey all! I recently started integrating Rewired into a project, and I've really been satisfied with how easy it was to integrate and get input up...
They've also spoken with David H as well (totally some good connections there ;) - and they put together a little two parter as a promotional bit...
Excellent. Thanks very much :) (Would it be worth making this thread sticky so that it's available until it's in the docs. Just to make sure that...
Hey All, I've started poking about with porting my game over to Windows Phone/Store - and one of the initial hurdles I'm hitting up against is...
Hey all, Just wanted to drop a little announcement for my recent release Pocket Dogfights - a little of arcade-style air combat. The basic idea...
Ace. Just gave it a shot here and the project built successfully on my end too. Need to go give it a strong test just to make sure it's all...
Hi all, I've been working with the beta for a while (needed some of the collisions stuff which was added in 3.0), and have surprisingly had a...
Thanks - I wish I could take credit for the ships/skybox (I'm no artist ;)) - the ships come from this model pack (I had to flip some of the...
Hi all, I've been toying with Unity for a little while - and I've been building up a small prototype game concept. It's a bit of a learning...