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We have also just started experiencing this issue. Infrequently but still often enough to be frustrating.
Hi JJ, definitely still relevant! If you're happy to consult a little please give me an email oliver@orthrusstudios.com Would be incredibly...
Was just trying out the latest version (as we're looking at updating to 2020.3). Just wanted to do a reminder that the GenerateCrowdPrototype...
Hello, We’re creating a City Builder on a terrain roughly 4kmx4km. At any given time, you can see a maximum map area of around 200x200metres....
UPDATE: Finally got it working! I needed to manually add a GPUInstancerPrefabRuntimeHandler component to every prefab we instantiate and finally,...
@louskrad I'm just trying to go off of what you have available in your API. In my project, we were loading our Crowds from Asset Bundles (with...
I believe the issue stems around here [ATTACH] GPUICrowdUtility.cs ln 253 public static GPUICrowdPrototype GenerateCrowdPrototype(GameObject...
Unfortunately no real change. I've uploaded the a video to show you the results. [MEDIA] [ATTACH]
Made some progress in two directions, but it's still not quite working 1. [ATTACH] 2. [ATTACH]
Hi Ben, We're a little hesitant to upgrade from 19.4 as we're approaching launch. If you could give us some pointers/sample node/code for the...
Correct but in line with how the projectors work by default, this shouldn’t happen at all. We don’t want any “cutting” effect, and instead for the...
Hi Ben, thanks for getting back. The expected outcome here is for the projector, or two projectors, to seamlessly tile across eachothers space,...
Huge thank you for this! It's working great Hope you all have a good break.
Any progress on this one?
Examples [ATTACH] [MEDIA]
Hello, Using Unity 2019.3.8f1, and HDRP 7.3.1. Can Decal Projectors support World UV's in a shader? So far, our testing seems to suggest that they...
Thanks, if there's any way that the decals issue could be fixed ASAP, that'd be great. Looming deadline I'm afraid
Run into another issue now unfortunately. Need to be able to turn off Receiving Decals in the HDRP (7.3.1) Material. We had to switch to a pure...
Bumping, not heard anything for a month.. really hoping someone can give us some help here. Running out of time
So looks like I've resolved this. Not sure if I was overthinking or misunderstanding, and still not totally sure this is the correct way, but now...