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Parallels w/bootcamp works.
I'm getting some screen tearing + the FPS drops below 60 (52-58 fps) on this scene, which is about 36000 triangles. So I suppose that might be...
But can you just do the normal build option, and then use the publishing tools to prepare+load it?
Are you plugged into the publishing app while you're doing this? If you are you may see it compiling some stuff. Don't know why, but I think...
When I load the PDSP to my Vita, I can run it from within the Dev Assistant at any time.
Yup, this was the case for me last night and I just figured it didn't update properly, but there's a separate Dev Assistant just for Unity.
In Unity, I've usually used PlayerPrefs for singular variables (strings/ints/floats) since it's like 1-3 lines of code at most. ArrayPrefs for...
Whoops I misunderstood what you said. You build the project files within Unity. Then in the Publishing tools, you build the PSDP from those files....
Select the root folder where you build your project to.
Another issue. I have a flashlight with a light cookie that is partially clipped when IOC script is attached to the camera. Disabling the script...
Also using this for Oculus and there's slight pop-in from the right camera. Probably because it's calculating from the left eye and there's a...
I started using this recently and I noticed that it really affects the size of particles. In the Orthographic view, the particles are super small....