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What about PPV3 integration with Cinemachine? Is it something planned in the future? I could not find how to assign different post processing...
I'm not sure if that would work, as my skeletal animations also get updated from the same timeline. In my case it works because everything is...
Tried Script Execution order - added my Track and Clip classes there (they were the only two showing up in the list), but no luck. Only thing...
I think my use case might be related - I need to call ProcessFrame on LateUpdate. My custom playable in timeline acts as a constraint -...
Hi. There is a problem of frame delay in my custom playable. I created new type of track/clip that does dynamic parenting/constraint - you can...
Well, I can edit my shaders, but what about different assets and effects we are using from Asset Store?
And I'm using 2017.3 where Dx9 is deprecated anyway (not even available in Player settings menu)
Tried everything, - set API manually to DX11.. Shader target to 5.0 in my shaders - still got error compiling all shaders :/ Downgraded to old...
I'm getting shader compilation errors after update: syntax error, unexpected ';' at token ";" type name expected at token ";" at...
never mind, got the update through asset store today! Thanks!!!
any chance to get update for 2017.3 ?
I run into similar problem, where SetLabels was not working. What helped was calling: AssetDatabase.ImportAsset(assetImporter.assetPath); after...
Hi. We are working on an outside environment where we need baked lighting + real time shadows on static objects from non-static objects. I was...
I was using Forward rendering. When using Deferred (the new one), then I get real time shadows on non-static object from static objects, but not...
in b14 real time shadows on static objects work only in Non Directional and Directional modes. When in Directional Specular - they do not. Please...
Hello. Anybody has any success with this? Something is definately wrong with math - I just can't understand what exactly.