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Interesting. If I deploy directly from Unity, this problem does not occur. Only if I deploy from Visual Studio. Good for deployment. Bad for testing.
I just hit this today. I do not have Assembly-UnityScript.dll at all and my Assembly-CSharp.dll is only 2.2 megs. I had the project working fine...
I got the same issue as reported above. The asser server wouldnt start. I did the following to resolve it. - Started the installer as...
If you haven't noticed it in the other thread that is lying around - the source code has been released and is available on GitHub....
I don't know if you have noticed. But we have relased the source code for FFWD now on Github. http://github.com/fehaar/FFWD
Thanks soulzero! Then look forward to the new levels of Tentacles goodness that are coming down the pipe. :)
Hi all, I am the main developer on FFWD, so I can answer some of your questions here. @himatako: Yes. It is XNA in general and not just Windows...
I am trying to tweak a particle system I am making by using the worldRotationAxis and localRotation axis properties, and I am trying to understand...
It is in the UnityEngine.dll - but remember to use the dll from Unity iPhone not from the normal Unity. They are not the same dll's even though...
This would be extremely funny if it wasn't for the fact that Microsoft actually did just that with their formulas in Excel (and at some point VBA...
Normally in .NET you don't have to seed your Random explicitly - it is set to something along the lines of DateTime.Ticks when the Random class is...
I also prefer C# due to it being strongly typed. It may seem like a pain in the rear to have to cast objects to get their correct type - but in...
My experience with LINQ is like dmorton is saying that you first recognize what cool stuff you can do with it when you have it accessible and...
Disabling BT worked like a charm... Now I am running at full speed again. Does anyone have an explanation?!
I have upgraded my phone to 3.0 GM seed, and after this I am having a lot of issues with Unity remote. It is disconnecting more or less all the...
Getting LINQ to work in Unity scripting would be extremely amazing.... :)
Congrats, man!
You can deploy with Unity to a JB'ed iPhone just fine. It works just like a regular one.
Use this line in a script: Screen.showCursor = false;
I had that in mind and have just done so. Hope they find the bug so nobody else experiences it. If this had been my project closer to finishing up...