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Has there been any status change so far?
This seems to clamp uvs in the fragment shader, produces totally different result
Hey, I want to modify the output uvs, however I can't find how to do it in shadergraph. Here's what I want to do: [ATTACH] so in the last line,...
Awesome thanks! This will work. It's possible to iterate through tracks and check the bindings so this part was not an issue, would be great if...
I'm trying to do this at runtime, the goal is to avoid cloning the whole director and instead use a pre-instantiated one, copy the bindings and...
Is there any way to copy exposed references from one director to another, without relying on any info about specific clip types?
I switched to 2018.2b10 and these errors are appearing: [ATTACH] is there a fix for this yet?
Done.
It looks like it'd be a lot of trouble for me to cook something up because the code I'd need to change is locked behind dlls. Can you make this...
Thanks, I don't mind reinitialization on play mode start, so it seems to be worth a shot, I have some systems that work both in edit and play...
Is there some limitation regarding putting that in or is this a design decision? I need to take a stab at this soon, so any info you could share...
I modified a builtin shader ("LightweightPipeline/Standard (Simple Lighting)") to add some vertex anim, but the shadow receiver/caster is not...
Selecting an item from dropdown is a huge hassle right now if there's many items in it. Especially if there's enough items to fill the screen...
Is it possible to get rewired working in the editor?
Can you add search functionality to this dropdown menu: [IMG] as this grows it's getting quite cumbersome to add new tracks.
How would I go about swapping sprites at runtime, so my character can use differently looking weapons without really making a separate animation?
You can round the camera's position to values that are not problematic, so relative offset of each pixel to camera is always the same. This will...
TileBase doesn't have a position, it's a class that's representing the type of the tile. If you need to go thrugh all the tiles, simply iterate...
Use this function to get the world coordinates of a particular tile from the grid:...
The tiles' normals stay the same after updeting tilemap's or individual tile's orientation, this causes lighting to work incorrectly. [ATTACH]...