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Just adding more info, I had similar issue, 2d vector/composite bindings not working on WebGL build, upgrading input system package to 1.5.1 fixed...
Hello, is there any way to disable anti aliasing completely when rendering game view? I tried configuring in Project Settings -> Quality -> Anti...
Normally when working with a Unity game project, vs code omnisharp works fine and i get auto complete when typing codes, however, when working on...
Thanks @BillyMFT , I have similar case and this helps me.
anyone?
Is it possible to get line numbers for crash reporting in Android release build? I can get line numbers when building with development build...
it would be nice if we dont need to duplicate material for each item. is this still being worked on by Unity team?
Hi, I want to know official answer to this question: if audio preload data is checked and load type is set to streaming, which one is cancelled out?
Can anyone from Unity support answer this please? at least gives a confirmation whether this is supported or not. I found an old thread which...
bump
I will simplify my question: how to pass a png texture created in managed Unity code, and render it from inside a c++ plugin? (the Unity example...
Hi, I'm trying to make a simple plugin to be able to render Unity texture natively (with OpenGL). from what I've read, you can access Unity...
Is it possible to batch Graphics.DrawTexture? it seems to generate one draw call for each command, and CommandBuffer does not have DrawTexture. I...
Is it possible to apply material for all UI elements in the same hierarchy without assigning them one by one? if I have a complex hierarchy of UI...
In my case, it happened a lot (but it was on version 5.3.3) if I start playing while Unity is still compiling scripts.
Thanks for the reply, in the end, I solved it by creating a custom editor class for that component, and render the object (call OnRenderObject)...
I have an issue with drawing (grid) mesh procedurally using Graphics API (without MeshRenderer component) as in the code below: void...
Hi, I also found a strange bug related to Scene.GetRootGameObjects(). I tried to find a specific component in one of the root objects: Scene...
Is there any way to import 3d models with powervr pod file format in unity?
After few more testing on device, I guess I solved it by changing light baking mode to 'realtime' (previously was 'mixed'). The rest of the...