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I am having this same issue. I thought that cm was installed. How else is the build agent getting the code from plastic?
https://fogbugz.unity3d.com/default.asp?1052938_u6f91jqsjler789b
(Case 1052938) Missing AOT code when compiling with IL2CPP and .Net 4.x API for WebGL using the Bolt Visual Scripting Plugin
This still appears broken using the Bolt plugin and building for WebGL still get the following error: Failed to deserialize scriptable object....
Just tried 2018.1.4f1 and still broken: deserialize behaviour. System.Runtime.Serialization.SerializationException: Deserialization into...
I am seeing the same issue during runtime in WebGL and .NET 4. It works fine in standalone obviously. Any update on this? EDIT: I was able to...
Thank you for the reply. Because I was already creating the look movement in code, it ended up being simpler to just add the offset a la #3 in...
Thanks for the suggestion. Unfortunately, the "blink" is moving only part of the object instead of the whole object. The object is a set of...
I am using an Animation controller to move an object to be in the view of the camera and once there track the camera by always pointing at it....