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For my project I ended up just manually editing the lit sprite shader (as described @kennyy_ above) to move the lighting uv calculation from the...
Correction: I saw the same behavior when rotating the camera by the same amount and with the sprite unrotated. I guess the issue is just...
[IMG] I'm seeing what sounds like a similar issue with perspective cameras: when using a perspective camera (even with no rotation) any x or y...
Since yesterday I've been seeing a large number of our cloud builds failing due to what appears to be timeouts when resolving packages: 179:...
Is there any ETA on this? This is stopping my team from using a few asset store purchases among other things. Knowing if it will be released in...
Does this asset work with the Lightweight Render Pipeline? Can it be used for lit or unlit 2D with LWRP?