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need to call UnityRegisterRenderingPluginV5(&UnityPluginLoad, &UnityPluginUnload);
The low level native plugin demo only show how metal works on OSX, i want to make sure if the Metal native interface works for iOS too ?
VSYNC is already disabled in project setting && void Awake() { QualitySettings.vSyncCount = 0; } i also got this message in logcat. How to...
I got the same error when do meshMaterial = new Material("Diffuse");, which should be meshMaterial = new Material(Shader.Find("Diffuse")); Unity...
my low level rendering works on Unity 4, but got framebuffer errors on Unity 5, the last frame before going into native rendering does not clear....
5.2 make a change to Native Plugin API, but as the doc says the example project works only on D3D or some OpenGL platforms. Run the project on...
-(void) dismissGameCenterView: (GKGameCenterViewController *)vc { [vc dismissViewControllerAnimated:YEScompletion:nil]; // comment out...
The 5.1 manual say there're several unet sample projects Sample Projects Multiplayer 2D Tanks example game Multiplayer Invaders game with...
I got the same error.Have you fixed it?
Method 1: use animation Method 2: use transform.rotate There are hundreds of coins in the scene, method 1 is very cost, about 50% in Profiler...
there is a another network script in my project, after removing it, works now. Tank you!
Can you help me work out, i get the error: http://forum.unity3d.com/threads/243146-Network-does-not-work-when-build-target-is-WP8
There are no BeginConnect, EndConnect API calls in my class, I still dont the error's meaning. :( Can you point out which func(s) fail the compiling?
I know TcpClient isn't supported in WP8 SDK, so i use the SocketClient from this tutorial...
I have tried with putting two points on the sword then drawing the mesh, but cant get smooth and nature like Reaper.
The character's animation was made with Uni2D plugin. I want the effect like the Reaper [attach]
Does 2d bone-based animation supported in 4.3? if how to use it ?
@renman3000 Singleton class is like a globle value, you call its functions only with the class name: Singleton.doSomething()
http://msdn.microsoft.com/en-us/library/ff650316.aspx helps understanding Singleton. What is difference between keeping static members in Manager...
Recently, I learn sth from my workmate. He design the game like this: GameRef manage all sub game managers, like AudioManager, LevelManager....