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The video you mention is not showing up for me, can you post a link to it? Which platform are you seeing this on?
Good to hear :D Sorry, I don't have anything to share regarding dates. 2023 LTS should be based on 2023.2, so at least way that has to release first.
I don't think I've seen a case like this come in, so I haven't looked at it. Does it still happen on one of the versions I posted above? That...
Indeed :) We also backported to 2023.1 and 2022.2, so it is available from these versions: 2023.2.0a10 2023.1.0b15 2022.2.18f1
While we work on the fix, I can provide some context for why this is happening. With Forward+, we're no longer culling lights or reflection probes...
Ahh okay. I would recommend doing this with the latest code instead. It also adds support for reflection probes, and contains a number of bug fixes.
The lights are no longer sorted on the C# side in 2022.2. Which version are you seeing this on? This change landed in 2022.2.0b16
I'll take a look and see how it looks on my end :) This sounds more like an issue with Entities Graphics or Shader Graph than Forward+. Can you...
I'm not sure if there's a way to make that work, since the culling math is inherently tied to the projection type. It uses the world-to-view...
The backported fix will be in 2022.2.5f1 :)
Indeed, this one should fix the issue :)
Hello! Thanks for reporting this. I already have a fix for this which should be in 2023.1.0a23, and is making its way back to 2022.2 :) Can't give...
@CaseyHofland Yikes, that does not look good. Could I get you to submit a bug report on it? Then we'll get it fixed :) The backport PR is created...
@CaseyHofland I appreciate the interest in Forward+ :D Are you seeing this issue only for Forward+? Because it shouldn't be affected by that, but...
That doesn't sound right. Can you report a bug about this? Then we can take a look at it, and get it fixed :)
Ohh that is not looking good. Can you report a bug on this?
URP Forward+ does not support XR yet, but we are working on it. For an upcoming version, I've disabled the lighting for XR in Forward+, and added...
We don't have an ETA, but we are working on it :)
Are you only seeing this in Scene View, or do you also see it elsewhere? URP does not support Scene View anti-aliasing for the time being.
Np! :D Ahh right, I forgot that I also replaced it with GraphicsBuffer on my end. Not entirely sure what's going on there.