A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Adding some detail: The code declares a texture array: UNITY_DECLARE_TEX2DARRAY(texArray); And later samples it: UNITY_SAMPLE_TEX2DARRAY(texArray,...
The shader below generates the following error: Metal: Shader[Custom/Terrain]: Incompatible texture type [MTLTextureType2D] of texture bound at...
Using Unity 2018.4.2f1 Installed Addressables package 1.1.4 preview Selected a prefab in my Project Clicked Addressable checkbox (name appeared)...
Thanks for quick reply. Sorry, but I really meant to ask about deleting the children of a node (not self). My concern was that the foreach child...
I have read numerous opinions on the proper way to recursively delete a GameObject and all its children. 1. The most common answer is: foreach(...
btw: If anyone is having confusion or problems with Transform.hasChanged, I am happy to help. Just PM me.
I believe that I now understand how Transform.hasChanged works and how it was intended to be used. My original mistake was believing that...
So the one question is who's job is it to set hasChanged to FALSE? I assume that this is handled internally by Unity and not my job. Right?...
I created a default scene, created a sphere, and created a script on the Sphere that simply checks transform.hasChanged every frame of the Update....
Awesome library!!! Should one simply copy the code from the wiki page or is there a git repo or Unity Asset?
For the record, since Oculus does not support Linux, we chose to go with SteamVR and so far quite happy with it.
Strategies for optimizing for VR are nearly identical to optimizing for 3D in general (maintaining frame rate, fps). There are numerous tutorials...
Have you installed Oculus (Desktop) via the PackageManager? Do you have Oculus desktop app installed and running on your PC? Have you enabled 3rd...
3D and VR are different. If you truly want VR, it requires a VR headset (Oculus Rift, VIVE, PSVR, et al) to view. Regardless, it sounds like...
VR projects have heavy "front-end" development needs and unique challenges. But, the skills and details of developing VR are quite different than...
The new SteamVR Input System looks great and makes perfect sense (hw abstraction, action sets, bindings). However, after reading everything I can...
When using Unity with Git (or any src control) and you import asset packages from the store (e.g. SteamVR plugin) into your project, do most folks...
When using Unity with Git (or any src control) and you import packages from the asset store (e.g. SteamVR plugin) into your project, do most folks...
Both Oculus (OVR) and Valve (SteamVR/OpenVR) offer BASIC cross platform support (rendering, tracking, input). They look roughly equivalent, but...
I would love to hear how others are developing VR apps for Rift and VIVE. I assume that the other approach is to go all in with OpenVR from Valve,...