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Finally found a tutorial that explains this "hack" and how to implement it yourself in HDRP. [MEDIA]
I found a solution to the problem... sort of :/ I can get tessellation to work on a terrain with a modified version of HDRP that I got from "the...
Ok I found out how to do it but it is EXTREMELY performance heavy... If you want an example, the asset "the book of the dead" uses it in its...
I also have this question!
I really want to achieve the same effect (using tessellation for megascans with the unity terrain in HDRP). can you please tell me how you did it...