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I found something useful here https://forum.unity.com/threads/how-to-correctly-render-the-motion-velocity-buffer-with-srp.561640/ Although the...
I'm writing my own motion vectors pass with Unity SRP, with almost same method witch unity HDRP does, I think. But I got all opaque objects be...
Is there any way to access a depth buffer in shader, the depth buffer is in a temporary RenderTexture created by CommandBuffer.GetTemporaryRT....
I import this plugin and got tons of compilling errors caused by "Use of unassigned local variable" I found these code in HsyRgb.cs. In code that...
Here is the profile on my Android with only RebuildPlayable() for preloading. This happened when the timeline first play. It only contains a few...
I found this. But it still takes a long time to call a Evaluate() before first play (about 80ms on my Android). So I tried to call the Evaluate()...
I found it takes a long time to load a timeline before first play. Even freeze the game for seconds on some android devices. Is there any way to...
Im using CommandBuffer.Blit to grab the screen texture and blit back to screen, but got an upside down screen. with Unity 2018.3.12f1 The code is...