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Today I learned you can add multiple Game windows from the right-click "Add Tab" menu. However, we're not adding them intentionally. I suspect...
Our team frequently encounters a mysterious editor bug in which the Game window multiplies on playback startup, causing instability issues,...
Oh, yeah, our project definitely loads a lot faster on an SSD! It still takes a few minutes due to the sheer content volume though. A couple of...
It's not one of our assets; it's a file that Unity auto-generates in the Library folder. I have no idea what format it's in; my guess is that it's...
We work on a huge project with tons of FBX's and textures. Lots of characters, costumes, animations, etc. One of our big pain points is project...
Thanks for the tip! I've just been inundated with other tasks but I'll try it out when I get the chance. A couple quick questions though: 1....
We recently upgraded our Unity project from 2018 to 2020.3.11f1 and now on startup we constantly get the warning "Requested RenderTexture format...
It occurred to me that even if this feature were implemented we probably wouldn't be able to upgrade our Timeline package for a long time anyway....
I would really appreciate the ability to clone entire TimelineAssets in memory from code. Instantiate doesn't work because the tracks reference...
I would also appreciate this feature. We work on large projects and switching branches in the same folder often leads to long reimport times, so I...
Not sure if anyone is having the same problem, but we just went ahead and built our own simple constraint system (we only need aim and rotation...
Hi, I wasn't sure if I should post this in the Animation forum since it has to do with constraints, or if I should report it as a bug, but I...