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What I would recommend is to do Reset Your service window. It looks like it is sth wrong with this project but what I'd suggest for is: 1. Check...
It looks like 'MissingReferenceException' has the main reason you got errors in your projects
From FAQ, it says sometimes more than 5000 impressions and more can balance the correct revenue. Also, revenue depends on many kinds of parts....
Hi, I found the same issue on this post and there is Unity Tech solved. You can check it out:...
I face the same issue and error description. Then I select 2019 LTS, just import the Advertisement from the package Manager instead of the SDK...
Bro. You save my Time!
Hard to get the Vignette Type in 2020.1 URP. The "TryGet" always red line error and I watch the whole Post to end and try each method. But Still...
WTF. I spend almost an hour check the LR component by mySelf and double-check the "0" and "1" position inside that component. I should Watch your...
My Friend Told me to use OnMouseEneter/Exit or OnMouseOver. If my answer are not fit for you, you can choose Those default functions as well.
And This is my ItemButton Code using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using...
I fixed my problem. I problem is that I used OnPointerExit/OnPointerEnter to show/Display the Tooltip on my game. When I Hover this Item, The...
I faced the Same problem now
Wow. Its seems to right!!!!
Hi, I researched the project again. I guess the problem might be your sprite size.(But I am not sure is that the main reason) I downloaded the...
Hi I try to use the "PlayerPrefs" to save/load data. It can work. While If I used "Binaray" or "JSON" on webGL on itch.io, it has some problems. I...
I Even did not using EditorGUILayout.HorizontalScope and EditorGUILayout.VerticalScope. I dont know why
I faced the same error and my project is only one simple demo about saving data and loading data in Unity3D. I don't know how to fix it.
Hi, You can try to use OnTriggerEnter2D to avoid this Collision effect. Don't forget to check isTrigger. Also, You can use...
First I tried to use Physics Material change Dynamic and static Friction to zero. But then I realize that's not the solution what you want....