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Okay, it makes sense that there are many ways to go about it. Let's say I'm using a stylized art style, with models which usually have one mesh,...
@Kurt-Dekker I should have asked this question days ago, but I got distracted by command buffers. You say "- version 2: make a red sheen...
Okay, so now I have two threads about this (one here, one in scripting), which I don't feel great about. However I thought I should update both...
Okay, so no code. For those that come after, here's a decent tutorial on command buffers....
I'm using Opsive character controller, and they have a PUN integration, so it seems like a natural way to implement networking given that dependency.
Good, Solid (;)) advice. I very recently started learning about command buffers, which I think may be the solution (do a render pass with X guy...
I posted this in graphics, but received no responses, so I figure that my question may be more scripting/ architecture design related. The...
For those that come after, a good Google search is "services like lootlocker". I am going to try Playfab (entities) and see if it can fit my use...
Hi, I'm building a multiplayer game. My stack so far is... Network: PUN, Authentication: Steamworks.NET Player data storage: ??? My question is...
I am a programmer, and I am unsure how is best to apply effect graphics to models. The situation is a model can be "on fire", "frozen",...
Here is my actions setup [ATTACH] When I open a menu and close it with the UI button or with "L", the game resumes normally. However, when I...
I had no idea. That makes things much cleaner. Thank you!
@halley Okay, I have updated my search code to be string path = ""; IEnumerable<DirectoryInfo> hdDirectoryInWhichToSearch = new...
I found this article, and am now using the following code var assets =...
Yup it's an editor tool. I'll take a look, thanks!
Hi, I am planning on releasing a small, free unity asset. I have read through the asset submission guidelines. This is the first time I am...
That is somewhat the answer I expected. I'll probably get animancer at some point, but atm I still have plenty of assets to figure out how to...
I have many abilities, or more specifically I will have many abilities and I'm not all sure what they will be. I know I can set an animation...
I have seen that, and it is a great framework for abilities without branching upgrade paths. I could create separate components for each level of...
Okay, I implemented the pattern, and I have good results and bad results. The good results is that it works! And seems fairly scalable and able to...