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For those who are watching this thread and would like the shader, here's where it is now: Shader "Custom/Flat Shader" { Properties {...
Cool!
Sorry, I still know zero cg :oops: But would that mean I put the UNITY_APPLY_FOG after col is multiplied by lighting?
Also, how do I add fog to the shader you provided? Here's what I have so far: Shader "Custom/Flat Shader" { Properties { _Color...
Wow, thanks! This is probably the most efficient flat shader I have seen so far (and now I realize how much I should learn about writing shaders)....
Oh, and going back to the link, derivatives seem easy enough, but how would I apply them (in a shader)?
After applying your suggestions, my mesh is now invisible :confused: What could I have done wrong? Additionally, I remembering seeing in one of...
Being a guy who knows nothing about shaders, I attempted to intergrate the use of a texture with the second shader, and here's what I thought it...
Yeah, I was initally going to use the first shader, but the problem with it is that on the sides facing away from the sun (or ~1/3 of a sphere...
Whoops, wrong shader! I've changed the above code to the correct one now (where I would like texture implementation).
Hey guys, Recently I found a flat shader that works better than the few I have seen, but the one major problem with it is that I only takes a...
Hey guys, Currently I have a ragdoll with all its rigidbodies set to kinematic (for animation and since the player would still technically be...
Well thanks for your help! And I found out why the first method didn't work: my viewport shading was set to solid, so I couldn't see the texture...
But, painting the textures work and they look great! Thanks for the help and tips everyone! Oh and just a question, is Maya better than Blender...
Interesting method (how'd you know I was using blender :eek:)? So would the camoflage I want be saved as a seperate texture in Unity (since I...
And what do you mean by that? Multiple meshes?
Sorry, I'm completely new to shaders (I've looked at cg and scripting shaders but I still don't understand :( ). Any idea how I would do that?
Hi guys, I've been using Unity for a while now, but I haven't even touched shaders before. In the game I'm currently working on, I want to create...
Additionally, on Unity Answers, someone pointed out that I could use this snippet; speed = transform.InverseTransformDirection (rb.velocity).z;...
Hey guys, I'm currently in the process of creating a naval game, and I have been trying to find a way for the ships (which have rigidbodies) to...