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I don't know what is your purpose of entering this thread (and others) other than causing nausea. You can make flatt texture surface with normal...
That made it allot more clear for me. Then the question will be, is it the native code that drives the CPU functionality or the C# code? Like is...
Right, so what in percentage do you think the C# scripts have in play with the FPS render? Since the topic was about speed and not optimization...
Sorry but isn't this off topic? I am curious how C# speed can be done to increase fps in games.