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Hello @jGate99, apologies for the delay - I rarely get support requests these days. If you are whom I think you are then I responded to your...
Hello Pritchard, thanks for the support! I'd have to look into your use case in more detail when I have the time, but my instinct is that support...
Version 1.3.10 is in the asset store and should fix all UI issues from Unity 2018.2 and on. And thanks to all who have taken the time to report...
I apologize for not answering sooner, as you point out it has been a long time since the last message. I've submitted an update to the store that...
Alt-dragging (as 21n0 points out) should be the preferred method now. The script I uploaded still works, but you have to use it properly: With the...
Thanks for the feedback! I've updated the package to enable the context menu on nested list elements, and changed the naming convention to use the...
Thanks for the notice! But I'm having a spot of trouble seeing what you're describing. I did fix an error that started popping up in subsequent...
Fixed error that started showing up when getting control ID in property drawer.
Vote For This Idea! In the meantime I'll offer the following workaround. Copy the following into your project: public static class...
Yes, Rigidbody is for 3D physics simluation, and Rigidbody2D for, well, 2D physics. You can still build what's essentially a 2D platformer with 3D...
I tried replicating your scenario but couldn't reproduce the problem you're describing. Setting transform.position and zeroing out the rigidbody's...
Haha, mebbe - depending on the implementation of your Move function, and whatever dirX actually is as well. Something like this should give you...
Mathf.Abs(targetX - positionX) will be the absolute difference, or distance, between two numbers - regardless whether either number is positive or...
You can define a custom editor for a shader by deriving from ShaderGUI, and adding Shader "ShaderName" { [...] CustomEditor...
Unity should include assets in a build that have a serialized reference in the scene or if they are located in a Resources folder - if neither...
Could you post the relevant code doing your image conversions to/from your database format? From your title I'm assuming you're converting an...
This should do it: http://docs.unity3d.com/ScriptReference/EditorGUI.GetPropertyHeight.html And according to the description will return the...
There must be an overlooked detail derailing expectations then... You are assigning vehicleTransform.localEulerAngles.z to a var test and...
I'm pretty sure what you're looking for is impossible. Preprocessor directives are meant to be evaluated come compilation time, and a DLL is a...
Hullo! Probably means that test == 50. The operators <= and >= mean "less than or equal to" and "greater than or equal to," respectively. The only...