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Each prefab takes about 20 ms to import.
Each prefab takes about 20ms to import.
1 #00 pc 000000000001e33c /system/lib64/libc.so (memset+140) [arm64-v8a] 2 #01 pc 000000000043447c libunity.so...
2019.2.0 use NDK 16.1.4479499 2019.3.7 use NDK 19.0.5232133 JDK and SDK are same
I create a New Unity Project and Export Project with 2019.2.0 and 2019.3.7. libil2cpp.so size from 7389KB to 9611KB. Only difference is 2019.3.7...
Both C++ Compiler Configuration is Master.
Is this a NDK r19 issue? Anyone can help me? Can i use 2019.3.7f1 with ndk r16?
I got same issue. Anyone have any idea?
I have problem on 2019.2.0f1, and by the way, do you use lz4 compression? And i use a offset(36) to load assetbundle, can this be a problem? byte...
Same issue when switch app to backgroud. here is stacktrace. Unity2019.2.0f1
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList) { // Cull ray casts that are...
[ATTACH] I add a PhysicsRaycaster to main camera. and sometime this exception happened. Not sure this is a UI bug or a Physics bug
Does ShaderGraph support shader_feature or multi_complie?