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Thanks for feedback. This is a quick fix for this issue. You should add some code lines to DrawGeneralSettings() method of the...
I think you should immediately attach a player's transform to your agent (use SAP2DAgent.Target property to do this) after prefabs are...
Thanks for your feedback. I will add this feature to my task list.
Yes, this asset promoting with a free license.
Probably you should change the behavior of your agents. I think that the easiest way to do this is to check tiles for other agents (checking any...
I suppose that this issue of your Unity release version. I checked issue tracker and found some information about the same problem:...
How many instances of SAP2DPathfinder do you have in your scene?
The latest build was on the Unity 2019.2.0 version. I recommend to use it until I will release a new version.
Thanks. You could write a review and share this asset with your friends. It is the best support for me now.
Try to decrease tile diameter parameter of your grid. It's will help to calculate your colliders correctly. Maybe agents walk through unwalkable...
Is there some solution to fix this?
I have a problem with correct touch position detection. When I try to detect single touch the system detect touch position correctly, also in two...
Yes, you shuould use two ortagonal axises x and y.
I planning to release several versions to make project more usability. I want to take users feedback and I decided to share this assets at free...
GPS Demo included.
Hello, you should modified GetNeighborTiles() method in SAP_GridSource script.
Yes, You can. I usually use few grids to create something like a pathfinding layers. For example water units can move on the water tiles, but...
Yes, you should use one SAP2D Pathfinder on the scene. You can add or delete grids in SAP2D Pathfinder if you want to use more than one...
SAP2D Manager was renamed to SAP2D Pathfinder
Tile positions do not updated automatically after grid postion changed, it helps to optimize your game. Use the UpdateTilesPositions method (in...