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sorry, this is not a bug, it is a strip issue.
Entities-1.0.0-pre.15 Here is my setup: [ATTACH] [ATTACH] [ATTACH] this is what Editor looks like: [ATTACH] But after I compile to android apk,...
https://docs.unity3d.com/Manual/class-SpriteAtlas.html It is officially called SpriteAtlas.
Maybe it is my coding habit..I know I need a buffer element type, but I don't know what content should it have for now. And I will fill its...
If you define something like this: public struct Foo : IBufferElementData { } Unity Editor crashes, and crashes every time when you reopen this...
It seems according to the Atlas Settings. When I remove all atlas settings, the build process passed.
Always given this error, and I don't know which asset it is according to. KeyNotFoundException: The given key...
I found a solution by my own. Just put this code to replace default RateManger, and catch up gone. var systemGroup =...
Hi, I want to pause my game, I try to get the SimulationSystemGroup, and set Enabled to false. It is working good. But when I set Enabled back to...
I can build android apk by Entities Build Settings with entities-preview.12. All working good. But the setting has been removed from...
Just check the logs in Project/Logs folder, if there are errors in Worker Thread, it may not show in console, but it is in log files. This is the...
I am working on 2D game with entities, too. SpriteRenderer is working fine with entities. Put the SpriteRenderer on gameObject in your sub scene,...
Great job, is this project compatible with mobile?
I think maybe it is because of nested Fixed structs with structure like this public struct A { public FixedList4096Bytes<B> List; } public...
Can I replace the standard serialization adpter with my own one? I try to write my own adapter according to this thread:...
I finally know what happened. The Value is from FixedString32Bytes and it is a get-only property. [Serializable]...
I keep getting this error SerializationException: Failed to deserialize Property=[Value] for Type=[Unity.Collections.FixedString32Bytes]. The...
I am working on auto config authoring. I make each type of config bake into an Entity with DynamicBuffer. Because of the size of configs, the...
Sorry, I am wrong on this issue. It is cause by my own runtime error in BakeSystem which is not shown in console window. You can find it in...