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Playing in the editor with your device attached and the appropriate VR SDK selected in your player settings should work for most devices. You...
I recommend you familiarize yourself with VR rendering (https://unity3d.com/learn/tutorials/topics/xr/rendering-vr) and then use the...
Unfortunately we won't be able to fix this issue in the 2019.1 package. We suggest upgrading to 2019.2 where this issue appears to be resolved.
Thanks for taking the time to post your detailed repro steps! We were able to reproduce this with your workflow and have opened a ticket to...
VR+HDRP+MSAA is working correctly in the HDRP package versions 5.7.2 and 5.16.1-preview. So, if you're seeing this in either of those package...
Thanks for taking the time to file a report. We'll take a look.
Adjustment of the eyeTextureResolutionScale should not be necessary, so it appears like you're still encountering an issue. We would appreciate a...
We could not reproduce this issue. It would be helpful if you file a bug and attach a minimum repro project so we can investigate your issue...
Could you elaborate on how you are using the render textures, your camera setup, and what issues you're seeing when using WMR? VR does require...
We have a fix for this issue that landed in 2018.4, so you should be able to access it whenever 2018.4 is available (very soon). This fix will...
Disabling the GvrInstantPreviewMain gameObject in the HelloVR scene should resolve your LWRP issue. Also, ensure that you are using OpenGLES3,...
We were not able to reproduce this issue using 2018.3.12f1 with UWP and LWRP 4.10.0. I suggest filing a bug and attaching a repro project so we...
We were able to reproduce this issue in 2018.3.9f1 using older versions of LWRP. This issue appears to have been resolved in LWRP 4.8.0. I would...
We were able to reproduce this and have initiated an investigation into the issue. Thanks for your feedback.
This has been investigated and the discussion here has helped us identify important issues. We are working to resolve them. Here are a few notes...
Hello, Editor version and some sample code will help us investigate this issue. Do you see similar results with any other Shader.Set functions?...
I could not reproduce your anti-aliasing issue. Make sure you're setting your default quality settings to the appropriate level after editing the...
Try disabling VR before changing Screen.orientation: UnityEngine.XR.XRSettings.LoadDeviceByName(""); yield return null; This will ensure that...