A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I am not 100% sure what you really need, but if you need to move something that will block that object from passing towards a hitbox I think a...
Either its the code doing it or it might be that the pivot point for the sprite is not in the middle. How to Adjust the Pivot Point for Sprites in...
Looking at approach 2 you should be possible to change tile checking from 30x30 to 30x2, max 30x4 tiles to check and alter. Since you know how...
So you want your change to be saved back onto the texture? Have you set the write enabled flag on the texture?
Its possible to just use one animator and then have the tree prefabs get/point to the sprite from the tree with the animation controller.
How about tagging the grass tilemap as grass then check the tag before placing, or you can allways check if it has component tilemapcollider2d.
If you only want to add instance to a moving object you need to use addForce and use mode impulse or velocity change. Unity - Scripting API:...
I suggest you check what the raycasts are hitting, a common problem is that the ray is hitting your own character, it seems likely since you are...
Looking at it quickly I assume you did not intialize the enemy array, is usually the most common reason
https://docs.unity3d.com/ScriptReference/Transform-forward.html Somerhing like this? It considers the rotation of the gameobject
https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@1.6/manual/RandomBrush.html Something like this?
So I realize it has been a while since last update, I have been doing a lot of stuff on the game and honestly I have no idea how to cover all...
well it pretty simple create a tilemap, place a tile at all position that are illegal does not matter which one, then you just take the position...
It should be possible to grab the tile and compare it with illegal tiles, which is one way, or you could make a secondary tilemap where you put a...
A basic for loop should easily cut this down to a 1/4 its size, since it is exactly 20 degrees per directions just increment with 20 degree and...
Position you want to go to minus position that you are, if x greater then 0, flip this way else flip other way. Basically grab the position in...
Or you know start the player at x = 0 position, then just grab player x value as the score as he moves forward
You could lower gravity, lower the mass on the rigidbody or you can set the velocity you want on your rigidbody, most likely a combination of the...
the thing is, code do not care about line breaks unless you put a closing bracket or ; it will keep going example for example : int i = 3; is a...
The update function is causing the error issue move = // How would I get the axis rb2d.velocity = new Vector2(move * speed, rb2d.velocity)...