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Hi. (on Unity 2019.4.10 with current latest Mapmagic 2 at date 2.1.10) There is an error in console:...
Thanks Olmi for sharing the CSharp code. it works well
Thanks. Tested without success Vlad, but in the meantime, i've found a way to pause the spawning, via this Thread code:...
Hi, i'm currently using Unity VFX graph to load and show off Scan Data. I've followed some guidelines from PCX system on Github for that. I like...
hi. Does the support of HDRP in Unity 2019.4.10 is running fine on your side ? (Amplify Impostors 0.9.7r2 and HDRP package 7.5.1) Trying to load...
Ha thanks Gregory. It solve the issue.
[SOLVED] Hi. I'm using Cinemachine on a scene that is really large, and it seems that when i Play , the Near and Far Clipping Planes are...
Hi Denis. Wright I’ve been wondering if i could use multiple raw files as height on different tiles of the terrain. Can’t found the way...
Hi. @thomh_unity Got the same issue with FBX from Modo with Blendshape and VertexNormal map saved at exported. and even with the 2 CS Script i...
thanks Tautvydas-Zilys
Hopefully i tested on last LTS release of Unity and it worked (apparently) Got to test with a build soon. Software: Houdini 18.0.460...
Hi everyone. I ‘m actually building my knowledge on Houdini engine. And recently have to test building a project on earlier version of unity and...
Hi. I'm using a lot Modo now a days, and even if i've done some lightmap baking already in Unity, i felt it was probably better to bake the scene...
Hi. Is that possible to Define a different Axis for the Hemi Octahedron. Usally it bakes on Y , right ? Can we define it on X or Z for pillars...
I'm also curious about this. want to fix the texel density , of the Lightmap, without changing repack the uv islands.
Thanks Artyom for your post. I'm also a fan of Machine from Blender Forum. to me if may fit some of my needs on creating Heavy industries machine...
Does anyone have tried to recreate that shader effect through Amplify Shader Editor ?