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Hi, implementing the mtl is not that hard, if you look up the info about how .obj and .mtl works, you could easilly implement it yourself. I have...
also fixed the language dependant issues.
If anyone is interested, I made a new version: it's a little slower (takes about a second to load a obj of 4000 tris), but optimizes the mesh...
@jak: I think it's possible to pass the mesh in your skinned mesh renderer to the script and back.
@greycloud: see PM
k, sorry I've been away for a while. I got stuck in the US because of the vulcano-thingy.. I'll look at it as soon as I can ;-)
as I said, it is still a work in progress, so .mtl files have to wait for a wile. however, just a basic .obj file with uv-coords and a jpg as...
I don't see why it wouldn't work with the iPhone, but it is something you'll have to find out for yourself (at this moment I only work with Unity...
All the models I've found worked in the importer, but if you find any that don't work can you post the link to them so I can find out what's...
instantly or gradually?
because he was talking about using XNA, and since his third party engine didn't work out and XNA is a pretty easy-to-use framework, it's just a...
After spending a couple of days in Unity, I figured I need to create some runtime import possibilities for my project. One of them needed to be a...
yes, i know that, but where you will be programming in XNA, you'll be scripting in Unity (at least in Unity indie). If this would be a school...
I've added a couple of blendshapes to the script, but the buildBlendShapes() function takes allmost a minute to complete when added 6 blendshapes....
yes, it's a sphere with a nice shader and good textures.
With two programmers it might be an idea to build your own engine. You were talking about using XNA, so use that framework. Doing so, it's...
if I were you, I wouldn't remove gravity. Learn a bit about how airplanes fly, and try applying that in your game-physics: that's the only way to...
you can allways split the pixelarray to a 2-dimensional array (using the image width and height). Then you'll have just a big-ass matrix, on which...
Depends on a couple of things: - how many people you have in your team - what the skills within your team are...
i thought it was possible to get the byte array of an object/file/whatever. So it also must be possible to loop through the bytes while loading,...