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Hi Chris, thank you for your answer. Another question we have is could we send custom resolution to the capture card ? Our technical team seems...
Hi guys! We are working on an exposition here in Barcelona, we just acquired a Decklink 8K to solve our compression issue, it seems like the demo...
Same problem, same setup.. No idea how to fix it
Hi, I am working on an exposition where I make content within Unity and we project in with 8 projectors using Dataton Watchout to communicate to...
I think they are aware, please vote the issue here: https://issuetracker.unity3d.com/is...rrors-show-up-when-using-physics-dot-bakemesh that would...
I would say implement your own ReculateNormalJob and use the math class for your code to be compatible with the burst compiler [BurstCompile]...
Yes it's on windows, I don't understand the exemple provided on the documentation was never tested or we are just really unlucky that it's doesn't...
I tried with the 2019.3.10f but I still get the "Foundation: Invalid deregistration / registration detected."... My mesh colliders all have the...
I'm wondering, how would you do that with the triangles ? The mesh won't take a NativeArray in the triangles so it makes it tricky to avoid GC for me
https://docs.unity3d.com/Manual/StaticObjects.html
Maybe you can try to be a bit more specific as well, what do you mean by "it doesn't work"?
You should check if an instance of the GameManager is already loaded, just add else Destroy(gameObject); to the Awake method. also you...
You probably want to use velocity instead
Maybe you unintentionally checked the "static" option?
Feel free to add me on discord if you have any question: Fiozus#8428
Make smaller cells, and do a loop on all of them to check if there's a collider on them, then assign this grid as "blocked" if that's the case....
You will have to save the grid in an array, then check in target position in the array if the tile is actually blocked to prevent the move. Tell...
Just update a timer, stop it when the players is pressing a key and compare it to the target timer you want, with like a little range, for exemple...
Can you maybe share some screenshot of your animation ?
All right man, thanks for the answer!