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This blogpost describes how to use numeric springing. I was able to successfully implement this in my hobby project, however my limited math...
you need to first convert the local rotation value of your animated character to angle-axis rotation, then take the inverse of your articulation...
You may want to check out the Layer-based collision detection, which will do exactly what you want. Also, make sure to read through the...
@yant friction modification doesn't seem to work with articulation body components...is it intended? If so, have you any time estimations when...
Hi, Have you found the solution?
No, I haven't repotted this issue.
Initial post Any news when this bug will be fixed. Tried the latest 2020.3.x and 2121.1.x unity version, the bug is still there!
Are there any plans for implementing friction modification. As fas as I'm concerned, we're not able to modify it, are we?
I'm also interested in this! So far I've successfully limited just the root of articulation body by setting these properties. Looks like they have...
Thanks for sharing your setup and workflow... I'm new to contacts modification API and am afraid I can't answer your questions, however it looks...
How did you implement the grasping? Would you share the code?
Hmm, not sure what you mean here... An alternative method to move root of articulation body other than AddTorque and AddForce() ?
You can move you articulation body using AddForce method, for rotation use AddTorque. Alternatively, you can attach your art body to a rigidbody...
Thank you for pointing out. I have investigated it more precisely and I can confirm the issue. In my case the rotation issue was miserable so I...
Will this plugin work together with Manomotion? Has anyone tested it and can confirm its working? I'm going to participate in the Manomotion's...
I use this extension method for finding the correct target rotation to apply to my articulation body. This will also take care of axis miss-match...
I have the same issue when using unity version 2021.1.6f1. However, 2020.3.01f seems to work as expected. P.S. Also, make sure you convert your...
Here is some tips how to configure it (scroll down to the middle). Hope it helps somehow.
Your code doesn't make any difference, I get the same result. No, I don't have the same result when rotating cube by 90 on X and Z neither from...
I have a feeling that I must have misunderstood some basic concept regarding articulations, or rather joint space (or reduced coordinates). Here...