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Well, they didn't even answer, very unprofessional.
Thanks mate, I just contacted them, let's see what they say.
...Am I allowed to use them in a commercial game that is being programmed in a different engine than Unity? Thanks in advance.
Hi, if I buy this, am I allowed to use it with a different engine than Unity?
anyone else?
Please note what the other user said before, he states it happens only when you add an avatar. I haven't checked it myself tho.
2018.2.8f1 Hapens only when running the game in the editor I think this is the relevant part UMAUtils.cs public static void...
I'm having exactly the same issue
Yes I'm testing with 2 instances of a prefab which is assigned to "Units" layer
Hey thanks, if I understand correctly what you say is I must assign the units to let's say a layer "Units" and then there tick the checkboxes like...
Thanks, basically I want to extract resources from the trees. So I understand it's not possible with terrain trees? Do I have to drop them in the...
So I Raycast trees generated by MM and they are detected as the terrain itself. hit.collider.name // returns Terrain 0,0 Is that normal?
The typical RTS where you select multiple units and make them move to an arbitrary point. How do you avoid them colliding each other once they get...
Thanks a lot!
I created a simple primitive shape in blender, imported as fbx, then from Unity > Import new asset, it gets imported as a parent object where...
void OnTriggerEnter(Collider collider) { cam.backgroundColor = new Color(0, 0.4f, 0.7f, 1); RenderSettings.fog = true;...
Amazing, thank you!
Thank you, will try that next time, btw, what implies to disable this feature? I'm being literal about hardware specs, times and usage, and I...
After making changes in the terrain or adding vegetation, it start "baking" and even very small modifications in a 500x500 terrain takes 10...
Hey I'm just planning to start with a small 2D isometric game, I would like to draw them in PS and already downloaded an isometric grid file....